3/23/2023 0 Comments Stonehearth mods alpha 10![]() Obsolete with Bruno’s Extra Map Options: Rivers Mod by BrunoSupremoĥ] Guys, is it possible to make a crop available from the beginning based on starting biome rather than kingdom? I think it is because I don’t see Coconut Palms available in my recent Desert start with Rayya’s.ĮDIT: I’m confused now. ![]() Obsolete from A23: Unit Frame Health Mod by illdredĭesert/Temperate Transition Biome by BrunoSupremo Obsolete from A23: Unit Frame Activity Mod by illdred Obsolete with ACE: Tree Stump Mod by BrunoSupremo Obsolete with ACE: Smart Crafter by Drotten Obsolete with ACE: Better Stockpiles by Shinsaka Despite some of the mods being buggy at their current stage I can still recommend them because in my opinion they add more value than their bugs cause problems. Below is a list of mods I use - this means they should be supported by my mods. You can test it from GitLab dev branch for now, the first release is planned after PvP diplomacy UI is ready.īeing a modder myself I like to play with mods made by others. This is the newest of my projects so it’s at the very beginning but I already got a crude Fog of War/Line of Sight prototype to work. The overall goal of the mod is to increase the importance of PvE interactions, including exploration, quest lines, functional NPCs and third parties as well as some strategy-oriented mechanics like tech trees and PvP diplomacy.
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